With two alternate versions of Shadowrun done, I decided to grab a random thought and try a quick RPG as a mental doodle. That random idea was Star Wars.
Ooh, how original Cliff! It's not like there hasn't been a Star Wars RPG since the mid-80s, and 2 versions released later by Wizards of the Coast. You're right. This isn't exactly virgin territory. In fact, I played both the WEG d6 version of Star Wars and gave the d20 (pre-Saga) game a few briefly lived tries.
For this game though, I was dead set on modeling an RPG based on the action and visuals of the prequels. Why? I have no idea. I didn't even like the prequels. I do like jedi though, and the prequels had a whole lot more of them than the original film (though not a one of them were interesting at all).
You know what the prequels had a lot of though? Lightsabers. Lightsabers and lightsaber duels. And that's pretty cool.
So that's what this new project's about: a game that manages lightning fast lightsaber combat based on the style presented in the prequel Star Wars films. You know what I just realized? In order to do this right, I'm going to have to watch the prequels again. At least the fight scenes.
Wish me luck.
starwars sucks.
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