If this game is all about being jedi, specifically jedi in the Old Republic as established by the prequels, by my estimation I need the following things in this game:
- Speed - Jedi action is fast, extremely, unrelentingly fast. The resolution mechanic needs to be simple to an extreme degree in all aspects so that action can be resolved as close to instantly as possible.
- No Incidental Injuries - People get hurt in these films, but there's no slow wearing down of someone's vitality, no death by papercuts. Thus standard damage tracking like hit points or cumulative wound levels are inappropriate here. You're either hurt really badly or you can ignore it.
Now, I think a Star Wars game focusing on jedi could result in tremendously deep character play if you make a good mechanic that tempts you to the dark side. Actually, that sounds awesome, but it wouldn't be one modeling the prequels. That game would, by its nature, be more suited for campaign play because it would require character investment and development. That's more than I've got time for. So instead, as a light throw away game, I'm concentrating on the action and skipping the character.