Hi everybody. It's been a while. It's been one hell of a time, filled with some really bad, but necessary stuff, and while that was going on I let this project of mine fall away.
But that's over with now, and I'm back, and I'm working on a new project. Playtesting is still an obstacle for the moment, so you won't see a whole lot of new mechanical development here for a while. Instead, I'm working on a new idea for how to run a table and manage a game. It draws on the ideas of project management (gotta use the new Masters degree for something, right?), and you might be surprised to find there's not much of a stretch in equating the two.
More to come as the ideas develop more fully.
Oh yeah, and the post schedule. Um... there isn't one. I'll put stuff up when I have something (though not more than once a day, just to spread it out a little), but there's no calendar of events right now. I'm just getting back into this, so it'll happen whenever the muse rattles my dice.