Small edit here: Instead of adding successes, gifts now guarantee successes. They can transform a certain number of dice from failures to successes, but can't add more successes to a roll than the number of dice dedicated to the effort. This makes the character more dice dependent, thus more likely to endanger his hopes and spend more destiny. It also prevents gifts from overpowering other options by effectively granting free actions.
Also, gifts are now pools of automatic success conversions available once per exchange, not unlimited bonuses added to all actions. This brings them in line with talents and trainings.