I wanted to make players dice hungry in this system, and I've certainly done that, but it looks like they're a little too hungry. There needs to be something else that can snag them dice. So I decided to leverage a character's dreams (which is what I'm now calling hopes, since having hopes and hope points was getting confusing) in order to give them an additional bonus.
You can still endanger your dreams to get dice, but now whenever you act to directly protect any of your dreams from danger, you automatically get that dream's rating in Hope with no risk of becoming estranged from it like normal. It's that adrenaline rush you hear about that lets a mother lift a car off her kid.