I explained to them how methods worked, then gave them all 3x5 cards and asked them to make characters. I used point buy for methods, ripped straight out of Wilderness of Mirrors, and Fate's skill pyramid. For skills, I tossed them the GM screen and said to pick whatever they liked.
I didn't have a scenario planned, so I borrowed another aspect of Wilderness of Mirrors and had them come up with the run and all its details on the fly.
Results of the playtest?
- Contacts as an attribute was fantastic
- Die system is very easy to learn
- Interplay of method and skill rating is interesting and effective
- Shadowrun's skill list isn't a good one for this system; I need to make my own tailored to my mechanics
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