Okay, so it's a die pool system. Well, the traditional die pool system typically takes an attribute, combines it with a skill, and then has you roll that many dice. But that goes against one of the rules I laid out for myself: keep the pool small. If I'm combining two different numbers to get my pool and I still want a small pool (say 10 dice or less), then either the skill or the attribute, or both, need such low caps that I'll lose granularity.
I'd heard that small press and indie games often flout traditional game design, so I started looking around to see what was out there that was outside of the traditional mold to give me some ideas.
Among the things I found were:
- No attributes
- No skills
- No experience
- Player defined attributes/skills