What I wound up doing was taking that description as a challenge. Take something that sounded tedious and make it fun, as I'd define it, while still meeting all the requested design specifications. What were they? So glad you asked.
- Old school feel
- Post apocalyptic
- Involved, perhaps even complicated character mechanics
- Simple resolution mechanics
- Make hit location important so you can have piecemeal armor matter
- Gear must degrade
- Make the game about survival, not heroics; you play to see how long you survive, not to see who you can save or what you can accomplish
- Gear must be detail oriented, with ammunition specific to certain firearms
- Fly fishing must be a part of the game
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