Monday, June 27, 2011

New Use for Ideals

With Dreams squared away, we now turn to the action side of the pool: Ideals. Again, no additional dice, so what whole double dice spent thing doesn't cut it anymore. However, my solution for this is much simpler than the whole rigamarole required to fix Dreams (probably because Dreams required that recovery be fixed first, where this is based on action resolution, which required no adjustments).

In short, every 10 you roll on a Destiny die counts as 2 successes, up to the rating of the Ideal, assuming you're acting in accordance to your ideals, of course.

It's simple. It works a lot like talents and trainings. It doesn't add dice. It doesn't require any additional rerolling. In fact the only concern I have with it at the moment is whether it's a significant enough benefit. After all, you only have a 10% chance of getting a 10 on any d10, and that means that there will be plenty of times when you roll in accordance to your ideals and get no benefit. And even if you do get a benefit, will it be powerful enough to make a real difference?

I could say that we need to play it to find out, and that's true, but this is one I think I want to spend a little more time on. It might need another revision before the next testing session.

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