I got a rough draft of the entire Heroes of Destiny manuscript together and mailed it out to my friend. He got it, and a few days later wrote me back to tell me it looked great and that he couldn't wait to give it a run sometime and try it out. I smiled, dusted my hands, and prepared to sit back. Job well done.
A few hours later, I get an IM with a few questions about the mechanics, which culminates in: "Honestly man, I think I just like dice."
Well, okay then. Heroes of Destiny isn't going to be diceless after all. I guess it's a complete, or nearly complete game as it is, but development work continues, because this was a design by request, and it flew wide of the mark on the first shot. Dice it is. It was originally going to have dice and I stripped them out in order to make things simpler. I wonder, with everything I learned by building up the rest of the system, can I work dice back in without over-complicating things?
Guess we're about to find out.