tag:blogger.com,1999:blog-5048012903612217786.post9019318889325780292..comments2023-03-26T17:38:06.462-04:00Comments on Cliff's Game Design Workshop: Talents and TrainingCliffhttp://www.blogger.com/profile/16715420324412413192noreply@blogger.comBlogger2125tag:blogger.com,1999:blog-5048012903612217786.post-87797079774893975572011-03-15T16:27:20.196-04:002011-03-15T16:27:20.196-04:00And I am very happy to say that's exactly what...And I am very happy to say that's exactly what's happened. In some preliminary testing, once players figured out how to make a good talent, play, even when involving dice, was very much centered on character identity.Cliffhttps://www.blogger.com/profile/16715420324412413192noreply@blogger.comtag:blogger.com,1999:blog-5048012903612217786.post-35658963441462188282011-03-14T17:26:59.498-04:002011-03-14T17:26:59.498-04:00I rather like this tract of keeping abilities some...I rather like this tract of keeping abilities somewhat broadly open-ended and open to interpretation. Such a method should help players define and focus on who they're playing as opposed to just gaming the numbers.Kevinhttp://www.korpg.com/blognoreply@blogger.com